2011 October

Game Audio Relevance

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Still slinging away with not much new to show you guys unfortunately, instead I thought I’d show off a fantastic resource that I’ve been contributing to.

It’s called the Game Audio Relevance, which, as the site states –

This blog is all about providing game audio relevant links, articles, and videos in a curated and searchable means for educational and entertainment purposes.

There are many other sources for game audio related articles etc, but a “web search” does not always turn up reliable information, so this blog specifically:

Provides content that is searchable using tags, with grouping based on the “tag cloud”
Broadcasts these links across other social media as a game audio related stream of updating information (in particular via the Twitter #GameAudio hashtag)
Replaces static webpages that host links but don’t provide cross referencing, search, or tags.

What’s the best part? It’s all integrated into the Interactive Sound Resource! Just go to the ISR and click on Articles and it’s there!




Current Events and Hells Reach

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The blog has been quiet lately due to ongoing projects and upcoming ones, I haven’t had much time to do field recording due to this and that means not much to share on here! What I can say though is that things are moving in the background that are going to be big and very cool to unveil.

Secondly, Hells Reach is nearly among us! Released on the 25th October. I did a small amount of work on the game compared to Jack Menhorn who did the bulk of the sound design but it is still a great (sounding) product that if you like zombies and gore you should pick up!


Sound of The Week – Under Pressure

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This weeks sound comes unexpected. I went to record a small water pump device and found it had an valve release for pressure build up. I managed to get a really nice close mic’ed position since the valve was so small and record some fantastic isolated air pressure releases which I know are extremely hard to come by.

I don’t have an image of the pump, but the audio is recorded at 96khz/24bit so it’s a nice hi res file using a Rode NT3. As usual, this is all entirely free, no royalties/credits/small print. Just use however you want within your projects be them professional or personal. It is available for download here – http://www.samueljustice.net/downloads/2011/10/MISCELLANEOUS_AIR_PRESSURE_RELEASE_VALVE_STEAM_H4N_20111001.wav