2012 February

Cellar Engine

Amnesia: A Machine for Pigs Announced!

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So my latest project with The Chinese Room has been announced! Amnesia A Machine Pigs! The indirect sequel to the smash hit horror. I’m the only sound designer on the project (at the moment) and have been working on it since end of October last year. It’s really coming together nicely and I can’t wait for people to play it/hear it!

The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life…

For the people who are interested in sound design – I’m mixing the game at -20DBFS = 0DB SPL. This is giving me a huge dynamic range to play with which is wholly important in horror titles. I’m sure we’ll get a few people who say “oh the games quiet I have to crank my amp all the way up to hear it”. Well at least they’ll be in for a surprise when the louder events happen! It also shows the commitment The Chinese Room have with sound.

Whilst no screenshots have been released I can tell you it looks fantastic, absolutely gorgeous. I have some concept art that I’m allowed to show, it was done by the incredibly skilled Ben Andrews. I was so impressed by the concept I had a piece printed professorially and it is now hanging on my wall!




Sound of The Week – Metal Warehouse Door Impacts

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What a busy week for my blog! Finally have gotten round to cleaning up this file that I’ve wanted to share for a while. I haven’t cleaned it up entirely, just gotten rid of the birds who decided to talk.

There is a huge abandoned warehouse nearby where I live, absolutely massive. About the size of an aircraft hanger. The huge doors are bolted together making sure no one can get in.. apart from a NTG3! Thanks Rode for taking the fashion trend of size 0 and applying to your microphones! Anyway, this sound is the microphone being poked through the door and then myself kicking the door as hard as I can. The result is a great reflective reverberant metal impact that has a nice long tail. Great for stingers, explosion sweeteners, whatever you fancy!

Not the actual hanger - but similar to

It was recorded using an NTG3 going into my H4N at 96khz 24bit resolution. As usual, this is all entirely free, no royalties/credits/small print. Just use however you want within your projects be them professional or personal. It is available for download here – http://www.samueljustice.net/downloads/2012/02/METAL_HUGE_METAL_DOORS_WAREHOUSE_KICK_IMPACT_REVERBERATION_LOUD_NTG3_H4N_20120129.wav

And the soundcloud preview -

Enjoy!