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Welcome! My name is Samuel Justice, I’m a sound designer whose main skills reside within interactive media, primarily, game audio. I hail from Brighton, England. I have worked on projects that have been BAFTA nominated (best audio), and won a number of awards for sound design.
I have had a large interest in videogames since a young age, thanks to this I quickly built a wide knowledge of how games sound and also how they differ from movie audio. Within the Non-Linear game soundscapes and the Linear world of movie audio lies two very different crafts of sound design, but they are both closely related in terms of creation and technique. I chose to develop a skillset of sound for games, there is huge untapped potential in game audio. I want to be part of this evolution.
I started in the world of audio at a young age. In my teens I studied sound engineering at college in the UK, during this time I began learning the craft of sound design by working on small independent games and modifications. Working on independent projects gave me knowledge as to how audio works within videogames on a contextual and technical level. It also gave me an understanding of why games sound different from film, and how much room there is to explore and grow game audio. I absolutely love what I do, collaborating with other professionals on projects is something that really excites me. There’s nothing quite like getting together a team of creative people and working together to make something great. If you’re interested in the technical specs of what programs I use and what gear I own feel free to send me a message!
|Project||Developer||Platform(s)||Role||Year (of work)|
|Battlefield 4 Naval Strike||EA DICE||PC/Playstation 4/Xbox One/Playstation 3/Xbox 360||Sound Designer||2013-2014|
|Battlefield 4 China Rising||EA DICE||PC/Playstation 4/Xbox One/Playstation 3/Xbox 360||Sound Designer||2013|
|Battlefield 4 Second Assault||EA DICE||PC/Playstation 4/Xbox One/Playstation 3/Xbox 360||Additional Sound Design||2013|
|Battlefield 4 Mobile Commander||EA DICE||iOS||Sound Designer||2013|
|Battlefield 4||EA DICE||PC/Playstation 4/Xbox One/Playstation 3/Xbox 360||Sound Designer||2012-2013|
|SOMA||Frictional Games||PC/PlayStation 4||Technical Sound Designer||2012|
|Everybody's Gone to The Rapture||The Chinese Room||Playstation 4||Technical Sound Designer||2012|
|Amnesia: A Machine for Pigs||The Chinese Room||PC/Mac/Linux||Lead Technical Sound Designer||2011-2012|
|Dear Esther||The Chinese Room||PC/Mac||Technical Audio||2011|
|Molecats||iWait4 Developers||PC/iOS||Technical Sound Designer||2011|
|The Haunted: Hells Reach||Haunted Team/THQ||PC/PlayStation 3/Xbox 360||Sound Designer||2011|
|Fishmoto||Overpowered Games||Ouya/iOS||Sound Designer||2010|
|Iron Grip Warlord||ISOTX||PC||Sound Designer||2007-2008|
|Ty Girlz||Ty||Web||Sound Designer||2007|
Amnesia a Machine for Pigs – (2013)
*Won – Best Audio Design at the TIGA Awards 2013