ABOUT
Welcome! My name is Samuel Justice, I’m a sound designer whose main skills reside within interactive media, primarily, videogame audio (or game audio as it’s widely known). I hail from Brighton, England. Projects I have worked on have been BAFTA nominated for audio and have won numerous awards for sound design.
I was always keen on sound design in my early teens, I’d tend to watch a large number of movies and play video games (near obsessively). I quickly built a wide knowledge of not only sound in film and games, but also how they differed and the reasons behind this. Beneath both the Non-Linear game soundscapes and the Linear world of movies lies two incredibly different skillsets of sound, but they are both closely related by the people working on them aiming to achieve the highest quality and most creative sound design for the medium.
I chose to develop a skillset of sound for games due to the fact I saw so much untapped promise and potential in game audio. Where movie audio had been around for decades, game audio was barely scratching the surface of what it could achieve, and I was desperate to be part of this evolution.
I started in the world of interactive audio at a young age. I was building my sound design skills working on small independent projects whilst studying sound engineering at college in the UK. I would spend the bulk of my time at college working on my creative sound design, whilst the evenings would be spent understanding and pulling back the curtains on videogame engines. This allowed me to understand exactly how audio works within videogames on a contextual and technical level. It gave me a great understanding of why early games sounded so different from film, and also sparked my imagination in how game audio could be evolved into something really special.

I pursued this passion through college studying sound technology whilst working alongside various independent game teams working on modifications of blockbuster games. I was far more interested in designing unique soundscapes and sound effects, instead of music for games, sound design had always had a grip on me ever since I was very young. Once I had finished college I managed to start my first professional project with well known game studio.
I absolutely love what I do, collaborating with other professionals on projects is something that really excites me. There’s nothing quite like getting together a team of creative people and working together to make something great. If you’re interested in the technical specs of what programs I use and what gear I own feel free to send me a message!