rapture
“Everybody’s Gone to the Rapture is an open-world, pure story game. A spiritual successor to cult indie success Dear Esther. Built using CryTeks CryEngine 3.”

Still in development – Due 2013/2014
Tech – CryEngine 3/FMOD
thechineseroom.co.uk/rapture

    Role – Technical Audio – 2012
Responsibilities – I worked on Everybody’s Gone to the Rapture during my work on Amnesia a Machine for Pigs. My main responsibility was towards Amnesia, but I was tasked with coming up with an initial soundscape ideas and designing prototype content. I was also in charge of helping formulate a complex music and voiceover system, which memorizes players actions throughout a playthrough and picks audio content based on their actions. I decided to go for an incredibly light, melancholic feeling soundscape for Rapture, to help convey the emotions needed. I was then in charge of implementing the prototype audio using FMOD Designer and CryEngine 3.