Role : Audio Director
Audio direction, sound design/creation and implementation for Frictional Games’ Sci-Fi Horror SOMA. Set in an unique universe that takes place under the sea in a research facility, the title requires unique bespoke content for both the underwater world and the non-underwater base itself. On top of this, state of the art foley systems and NPC audio systems have been created to bring the audio to life in ways that haven’t been done before.
I gave an interview on the audio of SOMA which can be found here - http://frictionalgames.blogspot.co.uk/2015/09/soma-behind-sound.html